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‘It’s impossible to play for more than 30 minutes without feeling I’m about to die’: lawn-mowing games uncut

Lawn Mowing Simulator joins a long line of popular simulation games of real-life activities. But why trim fake grass? We ask some cutting-edge experts

There’s a school of thought that insists video games are purely about escapism. Where else can you pretend you’re a US Marine Force Recon (Call of Duty), a heroic eco warrior preventing a dodgy company from draining a planet’s spiritual energy (Final Fantasy), or a football manager (Football Manager) – all from the comfort of your sofa?

But the antithesis of these thrills-and-spills experiences are the so-called anti-escapist games. Farming Simulator, PowerWash Simulator, Euro Truck Simulator – these hugely successful titles challenge the whole concept of interactive entertainment as something, well, exciting. Now we have what at first glance appears the most boring of all, Lawn Mowing Simulator.

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© Photograph: Skyhook Games

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© Photograph: Skyhook Games

The math on unplayed Steam “shame” is way off—and no cause for guilt

Person holding a Steam Deck and playing PowerWash Simulator

Enlarge / Blast away all the guilt you want in PowerWash Simulator, but there's no need to feel dirty in the real world about your backlog. (credit: Getty Images)

Gaming news site PCGamesN has a web tool, SteamIDFinder, that can do a neat trick. If you buy PC games on Steam and have your user profile set to make your gaming details public, you can enter your numeric user ID into it and see a bunch of stats. One set of stats is dedicated to the total value of the games listed as unplayed; you can share this page as an image linking to your "Pile of Shame," which includes the total "Value" of your Steam collection and unplayed games.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library. (credit: SteamIDFinder)

Using data from what it claims are the roughly 10 percent of 73 million Steam accounts in its database set to Public, PCGamesN extrapolates $1.9 billion in unplayed games, multiplies it by 10, and casually suggests that there are $19 billion in unplayed games hanging around. That is "more than the gross national product of Nicaragua, Niger, Chad, or Mauritius," the site notes.

That is a very loose “$19 billion”

"Multiply by 10" is already a pretty soft science, but the numbers are worth digging into further. For starters, SteamIDFinder is using the current sale price of every game in your unplayed library, as confirmed by looking at a half-dozen "Pile of Shame" profiles. An informal poll of Ars Technica co-workers and friends with notable Steam libraries suggests that games purchased at full price make up a tiny fraction of the games in our backlogs. Games acquired through package deals, like the Humble Bundle, or during one of Steam's annual or one-time sales, are a big part of most people's Steam catalogs, I'd reckon.

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Athing Mu’s fall exposed the self-defeating cruelty of the US Olympic trials

The defending 800m Olympic champion won’t defend her title after a stumble in a single race. Her absence is a needless wound for Team USA

The track and field events at this summer’s Olympics don’t start until August, but Team USA are already losing medals in June.

Athing Mu, who won gold in the women’s 800m in Tokyo and followed up with a world championship the next year at the age of 20, isn’t going to Paris. Neither are Brooke Andersen, the 2022 world champion in the women’s hammer throw, or Laulauga Tausaga-Collins, the 2023 world champion in the women’s discus.

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© Photograph: Kirby Lee/USA Today Sports

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© Photograph: Kirby Lee/USA Today Sports

Every elevator in the Myst series, ranked

Every elevator in the Myst series, ranked An hour long deep dive into the environment and puzzle design in the Myst series, centered upon its elevators. (Warning: Contains spoilers for all 5 games in the Myst series)

This might be the nerdiest thing I've seen in this fandom in a long long time! I love the little digressions like exactly what counts as an elevator, and the creator's obvious affection for the games.

CYOA Design, Choices, Patterns and Bottlenecks

Choice inflection points in gamebooks/interactive fiction/CYOA come in many varieties. There a few standard storyline options in "finite-state" interactive fiction, where you don't keep track of changing statistics, or otherwise do anything other than make choices. Branches and bottlenecks are fundamental to choice paths in these things. Note that spin-off interactive fictions are sometimes belabored with extraneous factors that influence the work's structure. Aspects of making interactive fiction have appeared on the site before (green, greener; blue; bluer).

It's Super Addictive!

Pokérogue is a free, browser-based fan-game that, well, reimagines Pokémon as a Roguelike. You start by picking up to three of the 27 "starter" pokémon from the existing main-series games, and then battle and catch your way through 200 levels of increasing difficulty. When your entire party faints, your run is over. Oh, but that makes it all sound so simple...

So yeah, there's a lot of nuance here. For instance: • When you pick your starters, you have 10 points to spend on them, and all the original starters are worth 3 points each, so you'll probably just want to pick your preferred Fire, Water and Grass options from among the 9 generations (and you don't need to stick to any one generation. Go Fuecoco/Mudkip/Venusaur if you want. Or if you just have no idea, since that's probably the safest option.) • As you catch pokémon during a run, they are added to your pool of starter options for later runs, and may be worth more or less than 3 points during your starter selection process. At this point, you might decide to go outside of the Fire/Water/Grass core. More on this below. But the point is that it's worth your while to catch pokémon even if you don't plan on using them, both because that grants you more experience than fainting them (and experience is absolutely the most important thing here) and because it opens up more options for future runs. • Pokémon generally have the same abilities, movesets, and stats as in the official games. It's possible that you can hatch special pokémon from eggs which will have different moves, but I'm not sure about that as it hasn't happened for me yet. Some abilities are practically useless (Plus and Minus, for instance) and will have little to no effect at all. A few rare ones are actively hindering (Truant being the most notable example, but also Slow Start and a few others.) Most are pretty variable, and a few are devastatingly good - if you catch a pokémon with Intimidate or Huge Power or Regenerator, remember it, as it will keep that ability in future runs. • At the end of each battle, you have a selection of things you can purchase (at no limit, though the prices increase as you purchase them, and those increases persist throughout the run) such as potions and revives. You also get a selection of three free reward items, but you can only pick one, and as soon as you select it, it's onto the next stage, so if you want to heal up a team member, make sure to do so before picking up your reward, because... • Damage persists between battles as well. You get a free party heal every ten levels (as you move into a new "area") but otherwise it's on you to keep your party healthy. Interestingly, while stat changes are still reset whenever you switch a party member out, they persist between battles with wild pokémon (most of the battles) as long as you keep the same party member in the lead. So keep that in mind both for if your lead 'mon's stats have been dropped by an opponent, or if you've raised them yourself. • For those truly new to all of this, it's worth noting that a pokémon's type matters a lot, both offensively and - especially - defensively. Each pokémon has 1 or 2 types. Moves of one type will do either x1, x2, x.5 or x0 damage to a defending pokémon depending on the depending pokémon's type(s). Since most pokémon are dual type, this multiplicative factor is calculated twice, so for instance a Bug/Grass type pokémon, whose types are both weak to Fire, would take 4x damage from a Fire-type move. Meanwhile a Water/Rock type would take .25x damage from a Fire-type attack. A weakness on one side and resistance on the other will cancel each other out, and if either type is immune to a certain kind of damage, you'll take zero damage from it even if your other type is weak to it. The type chart is a mix of intuitive and not-so-intuitive. This video aims to help. • It's a move's type that matters for that, though, and not the type of the pokémon using it. Where a pokémon's type matters offensively is in what's called "Same Type Attack Bonus," or STAB. Basically, this gives damaging moves a 1.5x damage multiplier if the user shares a type with the move itself. Which is great! But it's also nice to have "coverage" moves outside of your type to handle your weaknesses when you can, because... • Switching out one team member for another one costs a turn, unless your pokémon currently battling knows one of a few select moves that switch them out as a bonus effect of the move. The most notable of these are U-Turn, Volt Switch, Parting Shot and Flip Turn. If you get a chance to learn one or more of these, I highly suggest it. Baton Pass switches you out while passing on any stat changes to whoever replaces you, but that's a double-edged sword, and especially in the early game here, opponents are far more likely to be lowering your stats than you are to be raising them. • Many (most?) pokémon can evolve, and most evolutions happen by leveling up to a certain point, which will happen naturally as your team gets experience. Some require items, which will likely show up in the reward screen if they apply to any members of your party. Some require "friendship," which can take forever, so if you've got one of those dudes on your team, pick up the soothe bell and give it to them once you've got the opportunity. Some require trading them in the original games, but in this game (which has no trading mechanic) you can use the "link cable" item. If you're unsure if or how a pokémon evolves, you can easily look it up on Bulbapedia, where the explanation should be in the top paragraph. • "Egg Vouchers" will eventually show up in reward screens, and these are worth grabbing when you can. Eventually, you'll get to redeem them in an egg gachapon machine, and then if you continue through your run for long enough for the egg to hatch, you can get something much rarer than you might otherwise encounter at that level. This is the easiest way to add Legendary pokémon to your starter options. • Once you've got some options, it might be beneficial to go outside of the Fire/Water/Grass core for your starters. For instance, on my first run, I lost at level 8 (the first battle against your rival.) On my second, I caught a Meowth with the technician ability and the move Fake Out. This is now my primary starter, since it makes the early game so, so much easier. It's a normal type, which isn't good defensively or offensively, but the ability gives it a bonus to any moves of 60 base power or less, on top of its STAB, and Fake-out is a 40-base-power move that goes first and makes the opponent flinch (but can only be used on the first turn out on the field.) With Technician and STAB, that becomes 90 base power, which means that Meowth can single-handedly get me out of a lot of tight situations. • This game is much harder than you might expect it to be, but like most good roguelikes, it encourages experimentation and creativity. Here's a video of a player much better than I making his way through it and giving helpful tips.

From Infocom to 80 Days: An oral history of text games and interactive fiction

Zork running on an Amiga at the Computerspielemuseum in Berlin, Germany.

Enlarge / Zork running on an Amiga at the Computerspielemuseum in Berlin, Germany. (credit: Marcin Wichary (CC by 2.0 Deed))

You are standing at the end of a road before a small brick building.

That simple sentence first appeared on a PDP-10 mainframe in the 1970s, and the words marked the beginning of what we now know as interactive fiction.

From the bare-bones text adventures of the 1980s to the heartfelt hypertext works of Twine creators, interactive fiction is an art form that continues to inspire a loyal audience. The community for interactive fiction, or IF, attracts readers and players alongside developers and creators. It champions an open source ethos and a punk-like individuality.

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Irish Hacker Avoids Jail After Cyberattacks on Microsoft, Rockstar Games and Tumblr

Microsoft Hacker

An Irish hacker, who was involved in cyberattacks at the age of 13, has now walked free from court after his sentence was suspended. Aaron Sterritt, now 24, of Brookfield Gardens in Ahoghill, was part of an international computer hacking gang in 2016 and became notoriously famous for attacking multinational companies. Aaron walked free on Tuesday after the Antrim Crown Court suspended his 26-month jail sentence for three years.

Why Was Irish Hacker Arrested?

Aaron was charged for carrying out a Distributed Denial of Service (DDoS) attacks that occurred between December 2, 2016 and December 21, 2016. He was part of a gang known as “starpatrol” whose DDoS cyberattacks targeted Flowplay Incorporated, Microsoft Corporation (XBox live), Ottawa Catholic School Board, Rockstar Games Incorporated and Tumblr Incorporated.  Aaron was using the pseudonyms ‘Victor’ and ‘Vamp’ while being part of the gang. [caption id="attachment_77746" align="alignnone" width="960"]Irish Hacker Ireland Aaron Sterritt walks out of court. Source: Belfast Telegraph[/caption] The first company targeted by the gang was Flowplay Inc., who had 75 million online gamers across the world in 2016, according to a report by the Northern Ireland World. The attack by “starpatrol” gang between December 3 and 11 in that year caused their servers to “lock up” for the entire duration of the attack. Customers were unable to access their accounts or play online due to the attack and thus, Flowplay had to refund tens of thousands of dollars of purchases and subscription fees. The company was also forced to shell out “hundreds of thousands of dollars” to migrate their services to a new server. Similarly, there was a series of similar attacks on Microsoft’s Xbox live and Rockstar games between December 3 and 21 while in the offences relating to Ottawa Catholic School Board, a school in Ontario experienced many DDoS attacks between 2015 and 2016. While suspending the sentence, Justice Roseanne McCormick warned Aaron that any repeat of such acts would attract imprisonment.

Irish Hacker’s Cyberattack Cost Millions

According to a BBC report, Aaron was also charged for not disclosing the passwords for his laptop, hard drives and iPhone between December 2017 and June 2020. He was tied to the charges through association, communication, device activity, and by a forensic speech investigator who could connect him to YouTube videos. The self-confessed criminal, now a reformed computer expert, was sentenced by Judge Roseanne McCormick KC. She observed that most of the offences were committed while Aaron was on bail for a similar offence in 2015 that targeted telecom behemoth TalkTalk, costing £77m. While working on a pre-sentencing report, the court noted that Aaron was diagnosed with ADHD, required assessment for autism as a child, and used to face issues at home. Hearing that he is low-risk to reoffend and has undergone a cyber-awareness program, the court decided to suspend his sentence. Judge McCormick KC said that considering the above factors, the length of Aaron’s trial and his attempts at starting to change for the better allowed her to suspend the sentence even given the gravity of the offenses. After the trial, the Police Service of Northern Ireland (PSNI) said the case warranted two investigations, one by the PSNI and the other by the National Crime Agency. Detective Chief Inspector Paul Woods shared that the cyberattacks involving Aaron in 2016 were massive and affected websites and services in the US. “Aaron was 16 years old during the incident and was one of the suspects, being the only individual from Northern Ireland in the group. PSNI’s investigation focused on Aaron’s role in the creation of malicious software for global network attacks and Ethereum cryptocurrency mining work. Steve Laval of The National Cyber Crime Unit underlined grave consequences of DDoS attacks that are easy to conduct, pointing out that basic degree of technical skill is sufficient.

Doom for SNES full source code released by former Sculptured Software employees

The complete source code for the Super Nintendo Entertainment System (SNES) version of Doom has been released on archive.org. Although some of the code was partially released a few years ago, this is the first time the full source code has been made publicly available.

↫ Shaun James at GBAtemp

The code was very close to being lost forever, down to a corrupted disk that had to be fixed. It’s crazy how much valuable, historically relevant code we’re just letting rot away for no reason.

Fraudsters Have Been Creating Websites Impersonating the Official Olympics Ticketing Website

Official Olympics Paris 2024 Summer Olympic Games

As anticipation builds for the upcoming Paris 2024 Summer Olympic Games, security researchers and officials have observed an uptick in scams abusing legitimate Olympics branding. French Gendarmerie officials discovered over 300 bogus ticketing sites aiming to steal money and personal information by deceiving individuals who are in a hurry to book tickets for the events. Recent research investigates a prominent example (paris24tickets[.]com) from these websites. The site appears among the top paid results in Google searches and promotes itself as a secondary marketplace for sports and live events tickets.

Website Incorporates Official Paris 2024 Summer Olympic Games Branding

The 'paris24tickets[.]com' website appeared professional and legitimate at first glance. The site advertised itself as a “secondary marketplace for sports and live events tickets,” and was displayed as the second result among sponsored Google search results for 'paris 2024 tickets.' It allowed visitors to navigate through upcoming Olympic events, select event specific tickets, and enter payment information. Its polished design resembled that of trusted ticketing platforms, along with the official Olympics ticket purchase site. Proofpoint researchers warned that the website was entirely fraudulent despite its authentic look and feel. The site was likely collecting users’ financial and personal information rather than actually processing ticket orders. The researchers acted swiftly to suspend the misleading domain upon its discovery. [caption id="attachment_77366" align="alignnone" width="2800"]Official Olympics Paris 2024 Summer Olympic Games 3 Impersonating domain 'paris24tickets[.]com' (Source: archive.org)[/caption] [caption id="attachment_77365" align="alignnone" width="2800"]Official Olympics Paris 2024 Summer Olympic Games 5 Official Olympics Ticketing Site (Source: https://tickets.paris2024.org)[/caption] The researchers noticed that in some cases, the scammers even sent emails promising "discounts" on coveted tickets to victims. This tactic was likely done to lure unsuspecting individuals, who may have been desperate to secure tickets at lower costs. Victims who have provided their personal or financial information on the fraudulent website risk having their identities and money stolen. The scammers behind these websites may also collect important personal data, such as names, contact information, and credit card details, for sale or further malicious campaigns.

French Gendarmerie Nationale Reported the Discovery of 338 Scam Sites

The 'paris24tickets[.]com' website represents just a tiny fraction of a much broader network of fraudulent Olympics domains. The French Gendarmerie Nationale had identified approximately 338 such websites since March 2023, and made subsequent efforts to shut them down; 51 of these sites were stated to have been closed while 140 of them were put on notice. The fraudsters behind these scams likely rely on sponsored search engine ads and targeted emails to drive traffic to impersonating websites. Offers of special deals and discounts are further lures to draw-in potential victims. [caption id="attachment_77367" align="alignnone" width="1000"]French Gendarmerie Nationale Official Paris 2024 Summer Olympic Games Source: Shutterstock[/caption] 200 French gendarmes had been mobilized as a distinct unit to monitor the internet and various different social networks for Olympics ticketing-related fraud and mass resales, under the direction of the Europol. These units work along with the DGCCRF (Directorate General for Consumer Affairs, Competition and Fraud Prevention) in France. Captain Etienne Lestrelin, director of operations at the unit, told France Info radio that social media such as Facebook, Leboncoin, Telegram and Instagram were often “the primary source of resale attempts.” He added, “This is an exchange from individual to individual. Except that the buyer does not know if the person really owns the tickets, since they are virtual tickets, not tickets paper. So people are selling you wind, we don't know what they're selling." Lestrelin advised that tickets sold at too low of a price can alert potential buyers: "You will never have a ticket below its original cost. The goal of people who were able to buy tickets in volume and with the intention of reselling them, it is to make a profit So it is an alert if you find a much cheaper ticket. The sentence to remember is that there is no. very good deals on the internet, it's not possible." He instructed that it was also not possible to own a ticket before the event begins and QR Codes are generated. Anyone who claims to be currently in possession of a ticket, or owns tickets that seem visually legitimate, is still a fraud. He warned buyers to be vigilant about buying such tickets outside of official sources because it can also be an offense. "You are associating yourself with the offense that the seller commits when he resells without going through the official website. This is a criminal offense," he stated. To validate purchases, buyers can cross-check provided references with the official Paris 2024 Summer Olympic Games application. Buyers who suspect that they may have been duped can report to a police station, a gendarmerie or the DGCCRF. Legitimate ticket purchases can be made through the official ticketing website or official sub-distributor network.

Civilization-like Ara blurs lines between hot-seat and play-by-mail multiplayer

  • Much of the time, the game looks a lot like Civilization, like in this city view. [credit: Microsoft ]

We haven't written much about Ara: History Untold, a new historical turn-based strategy PC game that's been in the works for a few years now. Part of that's because its publisher, Xbox Game Studios, hasn't put much fanfare behind it; it wasn't even mentioned in Microsoft's not-E3 extravaganza last week.

But perhaps both we and Microsoft should be putting more of a spotlight on it, given that it now has a release date: September 24, 2024. The game will be released on Steam and Xbox Game Pass for PC simultaneously.

The date was announced during an Official Xbox Podcast interview (and accompanying blog post) with Marc Meyer, president of Oxide Games, the studio developing Ara. The podcast covered more than just the release date, though, with Meyer offering up some new gameplay details—particularly about how multiplayer will work.

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The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords

Cities: Skylines 2 shot of a house

Enlarge / Remember, folks inside those polygons: If your housing feels too expensive, spend less money on resource consumption. It's just math. (credit: Paradox Interactive)

City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities.

And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see:

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There's never been a better time to get into storytelling board games

"Storytelling has been a social activity since the dawn of time. Board games can add another level to it with nuanced strategies for decision-making and objectives with epic stakes."

People like to make lists of storytelling board games. Designing a narrative board game is a distinct form of game design. TV Tropes, weirdly, covers Narrative Board Games. There are, of course, books about the stories built into boardgames. Board games have a robust history of recreating and validating imperialism, genocide, and slavery, which David Massey takes on in "Slave Play, or the Imperial Logic of Board Game Narrative." [SLPDF] Flanagan and Jakobsson take on the future of the board game in their book Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games. Storytelling has, of course, appeared on MetaFilter previously.

There's a whole lot more to unlife than blood, lace, and leather

Vampire Therapist: "Guide vampires through centuries of emotional baggage, decades of delusions and the odd bout of self-loathing with real cognitive behavioral therapy concepts and become a Vampire Therapist! Even vampires need a shoulder to cry on when a neck to bite just won't do." Releasing July 18, demo available now.

Interview with the developer, who also voices multiple characters in the game. Cyrus Nemati is known for his roles as Ares, Dionysus, and Theseus in Hades (2018), among others.

Physical Dice vs. Digital Dice

"We took it to the streets and asked both hardcore and novice tabletop gamers." Meanwhile, on another forum... A loosely related blending of physical and digital. Some feel that It's The Apps That Are Wrong. A D&D-focused list of dice apps. There's also Elmenreich's "Game Engineering for Hybrid Board Games" [SLPDF]. Previously

Research article citation: Elmenreich, Wilfried. "Game Engineering for Hybrid Board Games." W: F. Schniz, D. Bruns, S. Gabriel, G. Pölsterl, E. Bektić, F. Kelle (red.). Mixed Reality and Games-Theoretical and Practical Approaches in Game Studies and Education (2020): 49-60.

Marvel’s Midnight Suns is free right now, and you should grab it (even on Epic)

Characters in battle, with cards in the forefront, in Midnight Suns

Enlarge / All these goons are targeting Captain America, as shown in icons above their heads. Good. That's just how he likes it. (No, really, he's a tank, that's his thing.) (credit: 2K/Firaxis)

I fully understand why people don't want multiple game launchers on their PC. Steam is the default and good enough for (seemingly) most people. It's not your job to compel competition in the market. You want to launch and play games you enjoy, as do most of us.

So when I tell you that Marvel's Midnight Suns is a game worth the hassle of registering, installing, and using the Epic Games Launcher, I am carefully picking my shot. For the price of giving Epic your email (or a proxy/relay version, like Duck), or just logging in again, you can play a fun, novel, engaging turn-based strategy game, with deckbuilding and positioning tactics, for zero dollars. Even if you feel entirely sapped by Marvel at this point, like most of us, I assure you that this slice of Marvel feels more like the comic books and less like the overexposed current films. Just ask the guy who made it.

Tactical deckbuilding is fun

The game was very well-regarded by most critics but was not a financial success upon release in December 2022, or was at least "underwhelming." Why any game hits or doesn't is a combination of many factors, but one of them was likely that the game was trying something new. It wasn't just X-COM with Doctor Strange. It had some Fire Emblem relationship-building and base exploration, but it also had cards. The cards blend into the turn-based, positional, chain-building strategy, but some people apparently saw cards and turned away.

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The MeFi Mystery Post - Which Surprise Ending Will It Play?

You put a dollar bill into the 'Ask The Brain' fortune telling machine and await its response. Roll a seven-sided die or use a random-number generator. One Two Three Four Five Six Seven

The post title is a nod to the time Mad Magazine did one better than this post - one issue came with a flexidisc record with EIGHT spiral grooves, each with the same song but a different ending. Here's all eight versions - in full or just the intro followed by each ending.

A brief look at the 3DS cartridge protocol

About a week ago, there has been a little addition to the 3dbrew wiki page about 3DS cartridges (carts) that outlines the technical details of how the 3DS cartridge controller and a 3DS cartridge talk to each other. I would like to take this opportunity to also include the 3DS itself in the conversation to illuminate which part of which device performs which step. I will then proceed to outline where I think the corresponding design decisions originate. Finally, I will conclude with some concrete ideas for improvement.

↫ Forbidden Tempura

Everything you ever wanted to know about 3DS cartridges and how they interact with the 3DS.

After you die, your Steam games will be stuck in legal limbo

It turns out that digital rights management and its consequences extend even beyond your passing when it comes to Steam. Valve has made it clear that no, you cannot will your Steam account or games to someone else when you die.

The issue of digital game inheritability gained renewed attention this week as a ResetEra poster quoted a Steam support response asking about transferring Steam account ownership via a last will and testament. “Unfortunately, Steam accounts and games are non-transferable” the response reads. “Steam Support can’t provide someone else with access to the account or merge its contents with another account. I regret to inform you that your Steam account cannot be transferred via a will.”

↫ Kyle Orland at Ars Technica

My wife and I make sure we know each other’s passwords and login credentials to the most important accounts and services in our lives, since an accident can happen at any time, and we’d like to be somewhat prepared – as much as you can be, under the circumstances – for if something happens. I never even considered merging Steam accounts, but at least granting access to the person named in your will or your legal heir seems like something a service like Steam should be legally obliged to do.

I don’t think Steam’s position here – which is probably par for the course – is tenable in the long-term. Over the coming years and decades, we’re going to see more and more people who grew up almost entirely online pass away, leaving behind various accounts, digital purchases, and related matters, and loved ones and heirs will want access to those. At some point over the coming decades, there’s going to be a few high-profile cases in the media about something like this, and it’s going to spur lawmakers into drafting up legislation to make account and digital goods transfers to heirs and loved ones not a courtesy, but a requirement.

In the meantime, if you have a designated heir, like your children, a spouse, or whatever, make sure they can somehow gain access to your accounts and digital goods, by writing stuff down on paper and putting it somewhere safe or something similar. Again – you never know when you might… Expire.

Virtual Boy: the bizarre rise and quick fall of Nintendo’s enigmatic red console

Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.

As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.

↫ Benj Edwards and Jose Zagal at Ars Technica

I’ve never used a Virtual Boy, and in fact, I’ve never even seen one in real life. It was mythical object when I was not even a teenager yet, something we read about in gaming magazines in The Netherlands. We didn’t really know what it was or how it worked, and it wasn’t until much later, in the early YouTube age, that I got to see what using one was actually like in the countless YouTube videos made about the device.

It seems it caused quite a few headaches, was cumbersome to use, had very few games, and those that were sold ended up collecting dust pretty quickly. In that sense, it seems not a lot has changed over the past thirty years.

EA is prototyping in-game ads even as we speak

Electronic Arts has a long, storied history of trying to wring more money out of gamers after they’ve purchased a game — now, it appears, the company’s hard at work on its next generation of in-game ads.

EA CEO Andrew Wilson admitted as much on the company’s Q4 earnings call: when an analyst asked about “the market opportunity for more dynamic ad insertion across more traditional AAA games,” he said the company’s already working on it.

“We have teams internally in the company right now looking at how do we do very thoughtful implementations inside of our game experiences,” said Wilson.

↫ Sean Hollister at The Verge

Ads in games are definitely not new – we’ve seen countless games built entirely around brands, like Tapper for Budweiser, Pepsiman, or Cool Spot for 7-Up – and banner ads and product placement in various games has been a thing for decades, too. It seems like EA wants to take this several steps further and use things like dynamic ad insertion in games, so that when you’re playing some racing game, you’ll get an ad for your local Hyundai dealer, or an ad for a gun store when you’re playing GTA in the US.

Either way, it’s going to make games worse, which is perfectly in line with EA’s mission.

Chinese Tencent-owned Riot Games installs rootkit on every League of Legends players’ computer

With 14.9, Vanguard, Riot’s proprietary Anti-Cheat system will be deployed and active in League of Legends. This means that active enforcement of Vanguard will be in effect and working hard to make sure your queues are free from scripters, botters, and cheaters! We recently released a blog detailing the “why” behind bringing Vanguard to League that you can check out here. It’s a bit of a long read, but it does have some pictures.

↫ Lilu Cabreros in the League of Legends patch notes

The basic gist is that Vanguard is a closed-source, kernel-level rootkit for Windows that runs at all times, with the supposed goal of detecting and banning cheaters from playing League of Legends. This being a rootkit designed specifically to inject itself into the Windows kernel, it won’t work on Linux, and as such, the entire League on Linux community, which has been playing League for years now and even at times communicated with Riot employees to keep the game running, is now gone.

Interestingly enough, Riot is not implementing Vanguard on macOS, which League of Legends also supports – because Apple simply doesn’t allow it.

This is probably the most invasive, disturbing form of anticheat we’ve seen so far, especially since it involves such a hugely popular game. It’s doubly spicy because Riot Games is owned by Tencent, a Chinese company, which means a company owned and controlled by the Chinese government now has rootkits installed on the roughly 150 million players’ computers all over the world. While we’re all (rightly, in my opinion) worried about TikTok, China just slipped 150 million rootkits onto computers all over the world.

One really has to wonder where these increasingly invasive, anti-privacy and anti-user anticheat measures are going from here. Now that this rootkit can keep tabs on literally every single thing you do on your Windows computer, what’s going to be the next step? Anticheat might have to move towards using webcams to watch you play to prevent you from cheating, because guess what? The next level of cheating is already here, and it doesn’t even involve your computer.

Earlier this year, hardware maker MSI showed off a gaming monitor that uses “AI” to see what’s going on on your monitor, and then injects overlays onto your monitor to help you cheat. MSI showed off how the monitor will use the League of Legends minimap to follow enemy champions and other relevant content, and then show warnings on your screen when enemies approach from off-screen. All of this happens entirely on the monitor’s hardware, and never sends any data whatsoever to the computer it’s attached to. It’s cheating that literally cannot be detected by anything running on your computer, rootkit or not.

So, the only logical next step as such forms of cheating become more advanced and widespread is to force users to turn on their webcams, and point them at their displays.

I fired up League of Legends today on my gaming computer – which runs Linux, of course – and after the League client “installed” the rootkit, it just got stuck in an endless loop of asking me to restart the client. I’ve been playing League of Legends for close to 14 years, and while I know the game – and especially its community – has a deservedly so bad reputation, I’ve always enjoyed the game with friends, and especially with my wife, who’s been playing for years and years as well.

Speaking of my wife – even though she runs Windows and could easily install the rootkit if she wanted to, she has some serious doubts about this. When I explained what the Vanguard rootkit can do, her mouse pointer slowly moved away from the “Update” button, saying, “I’m not so sure about this…”

The first video game, Spacewar!, on the DEC PDP-1 in your browser

This is a virtual DEC PDP-1 (emulated in HTML5/JavaScript) running the original code of “Spacewar!”, the earliest known digital video game. If available, use gamepads or joysticks for authentic gameplay — the game was originally played using custom “control boxes”.

Spacewar! was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders.

↫ Norbert Landsteiner

It’s wild to me that even for the very first video game, they already made what are effectively controllers anyone today could pick up and use. Note that this emulator can run more than just Spacewar!.

Inside the Super Nintendo cartridges

One of the remarkable characteristics of the Super Nintendo was the ability for game cartridges (cart) to pack more than instructions and assets into ROM chips. If we open and look at the PCBs, we can find inside things like the CIC copy protection chip, SRAM, and even “enhancement processors”.

↫ Fabien Sanglard

When I was a child and teenager in the ’90s, the capabilities of the SNES cartridge were a bit of a legend. We’d talk about what certain games would use which additional processors and chips in the cartridge, right or wrong, often boasting about the games we owned, and talking down the games we didn’t. Much of it was probably nonsense, but there’s some good memories there.

We’re decades deep into the internet age now, and all the mysteries of the SNES cartridge can just be looked up on Wikipedia and endless numbers of other websites. The mystery’s all gone, but at least now we can accurately marvel at just how versatile the SNES really was.

EFF to Ninth Circuit: There’s No Software Exception to Traditional Copyright Limits

Copyright’s reach is already far too broad, and courts have no business expanding it any further, particularly where that reframing will undermine adversarial interoperability. Unfortunately, a federal district court did just that in the latest iteration of Oracle v. Rimini, concluding that software Rimini developed was a “derivative work” because it was intended to interoperate with Oracle's software, even though the update didn’t use any of Oracle’s copyrightable code.

That’s a dangerous precedent. If a work is derivative, it may infringe the copyright in the preexisting work from which it, well, derives. For decades, software developers have relied, correctly, on the settled view that a work is not derivative under copyright law unless it is “substantially similar” to a preexisting work in both ideas and expression. Thanks to that rule, software developers can build innovative new tools that interact with preexisting works, including tools that improve privacy and security, without fear that the companies that hold rights in those preexisting works would have an automatic copyright claim to those innovations.

That’s why EFF, along with a diverse group of stakeholders representing consumers, small businesses, software developers, security researchers, and the independent repair community, filed an amicus brief in the Ninth Circuit Court of Appeals explaining that the district court ruling is not just bad policy, it’s also bad law.  Court after court has confronted the challenging problem of applying copyright to functional software, and until now none have found that the copyright monopoly extends to interoperable software absent substantial similarity. In other words, there is no “software exception” to the definition of derivative works, and the Ninth Circuit should reject any effort to create one.

The district court’s holding relied heavily on an erroneous interpretation of a 1998 case, Micro Star v. FormGen. In that case, the plaintiff, FormGen, published a video game following the adventures of action hero Duke Nukem. The game included a software tool that allowed players themselves to build new levels to the game and share them with others. Micro Star downloaded hundreds of those user-created files and sold them as a collection. When FormGen sued for copyright infringement, Micro Star argued that because the user files didn’t contain art or code from the FormGen game, they were not derivative works.

The Ninth Circuit Court of Appeals ruled against Micro Star, explaining that:

[t]he work that Micro Star infringes is the [Duke Nukem] story itself—a beefy commando type named Duke who wanders around post-Apocalypse Los Angeles, shooting Pig Cops with a gun, lobbing hand grenades, searching for medkits and steroids, using a jetpack to leap over obstacles, blowing up gas tanks, avoiding radioactive slime. A copyright owner holds the right to create sequels and the stories told in the [user files] are surely sequels, telling new (though somewhat repetitive) tales of Duke’s fabulous adventures.

Thus, the user files were “substantially similar” because they functioned as sequels to the video game itself—specifically the story and principal character of the game. If the user files had told a different story, with different characters, they would not be derivative works. For example, a company offering a Lord of the Rings game might include tools allowing a user to create their own character from scratch. If the user used the tool to create a hobbit, that character might be considered a derivative work. A unique character that was simply a 21st century human in jeans and a t-shirt, not so much.

Still, even confined to its facts, Micro Star stretched the definition of derivative work. By misapplying Micro Star to purely functional works that do not incorporate any protectable expression, however, the district court rewrote the definition altogether. If the court’s analysis were correct, rightsholders would suddenly have a new default veto right in all kinds of works that are intended to “interact and be useable with” their software. Unfortunately, they are all too likely to use that right to threaten add-on innovation, security, and repair.

Defenders of the district court’s approach might argue that interoperable software will often be protected by fair use. As copyrightable software is found in everything from phones to refrigerators, fair use is an essential safeguard for the development of interoperable tools, where those tools might indeed qualify as derivative works. But many developers cannot afford to litigate the question, and they should not have to just because one federal court misread a decades-old case.

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