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The math on unplayed Steam “shame” is way off—and no cause for guilt

Person holding a Steam Deck and playing PowerWash Simulator

Enlarge / Blast away all the guilt you want in PowerWash Simulator, but there's no need to feel dirty in the real world about your backlog. (credit: Getty Images)

Gaming news site PCGamesN has a web tool, SteamIDFinder, that can do a neat trick. If you buy PC games on Steam and have your user profile set to make your gaming details public, you can enter your numeric user ID into it and see a bunch of stats. One set of stats is dedicated to the total value of the games listed as unplayed; you can share this page as an image linking to your "Pile of Shame," which includes the total "Value" of your Steam collection and unplayed games.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library. (credit: SteamIDFinder)

Using data from what it claims are the roughly 10 percent of 73 million Steam accounts in its database set to Public, PCGamesN extrapolates $1.9 billion in unplayed games, multiplies it by 10, and casually suggests that there are $19 billion in unplayed games hanging around. That is "more than the gross national product of Nicaragua, Niger, Chad, or Mauritius," the site notes.

That is a very loose “$19 billion”

"Multiply by 10" is already a pretty soft science, but the numbers are worth digging into further. For starters, SteamIDFinder is using the current sale price of every game in your unplayed library, as confirmed by looking at a half-dozen "Pile of Shame" profiles. An informal poll of Ars Technica co-workers and friends with notable Steam libraries suggests that games purchased at full price make up a tiny fraction of the games in our backlogs. Games acquired through package deals, like the Humble Bundle, or during one of Steam's annual or one-time sales, are a big part of most people's Steam catalogs, I'd reckon.

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Larry Finger made Linux wireless work and brought others along to learn

Laptop showing a Wi-Fi signal icon amidst an outdoor scene with a coffee cup nearby.

Enlarge (credit: Aurich Lawson | Getty Images)

Linux and its code are made by people, and people are not with us forever. Over the weekend, a brief message on the Linux kernel mailing list reminded everyone of just how much one person can mean to a seemingly gargantuan project like Linux, and how quickly that person can disappear.

Denise Finger, wife of the deceased, wrote to the Linux Wireless list on Friday evening:

This is to notify you that Larry Finger, one of your developers, passed away on June 21st.

LWN.net reckons that Finger, 84, contributed to 94 Linux kernel releases, or 1,464 commits total, at least since kernel 2.6.16 in 2006 (and when the kernel started using git to track changes). Given the sometimes precarious nature of contributing to the kernel, this is on its own an impressive achievement—especially for someone with no formal computer training and who considered himself a scientist.

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40 years later, X Window System is far more relevant than anyone could guess

low angle view of Office Buildings in Hong Kong from below, with the sky visible through an X-like cross

Enlarge (credit: Getty Images)

Often times, when I am researching something about computers or coding that has been around a very long while, I will come across a document on a university website that tells me more about that thing than any Wikipedia page or archive ever could.

It's usually a PDF, though sometimes a plaintext file, on a .edu subdirectory that starts with a username preceded by a tilde (~) character. This is typically a document that a professor, faced with the same questions semester after semester, has put together to save the most time possible and get back to their work. I recently found such a document inside Princeton University's astrophysics department: "An Introduction to the X Window System," written by Robert Lupton.

X Window System, which turned 40 years old earlier this week, was something you had to know how to use to work with space-facing instruments back in the early 1980s, when VT100s, VAX-11/750s, and Sun Microsystems boxes would share space at college computer labs. As the member of the AstroPhysical Sciences Department at Princeton who knew the most about computers back then, it fell to Lupton to fix things and take questions.

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Single point of software failure could hamstring 15K car dealerships for days

Ford Mustang Mach E electric vehicles are offered for sale at a dealership on June 5, 2024, in Chicago, Illinois.

Enlarge / Ford Mustang Mach E electric vehicles are offered for sale at a dealership on June 5, 2024, in Chicago, Illinois. (credit: Scott Olson / Getty Images)

CDK Global touts itself as an all-in-one software-as-a-service solution that is "trusted by nearly 15,000 dealer locations." One connection, over an always-on VPN to CDK's data centers, gives a dealership customer relationship management (CRM) software, financing, inventory, and more back-office tools.

That all-in-one nature explains why people trying to buy cars, and especially those trying to sell them, have had a rough couple of days. CDK's services have been down, due to what the firm describes as a "cyber incident." CDK shut down most of its systems Wednesday, June 19, then told dealerships that afternoon that it restored some services. CDK told dealers today, June 20, that it had "experienced an additional cyber incident late in the evening on June 19," and shut down systems again.

"At this time, we do not have an estimated time frame for resolution and therefore our dealers' systems will not be available at a minimum on Thursday, June 20th," CDK told customers.

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Fisker is out of cash, not making cars, and filing for bankruptcy

Henrik Fisker, standing in front of the Fisker Ocean

Enlarge / Car designer Henrik Fisker poses with a Fisker Ocean at the Salvation Army California South Division's annual Sally Awards in June 2022. (credit: Michael Tullberg/Getty Images)

Fisker, the second EV firm started by legendary BMW and Aston Martin designer Henrik Fisker, has filed for bankruptcy and intends to sell its assets and restructure its debt. The almost inevitable outcome comes months after it paused manufacturing amid cash flow shortages, safety probes, and devastating reviews of its only product, the Fisker Ocean SUV.

Fisker's statement about the filing notes the firm's production of the Ocean "twice as fast as expected in the auto industry" and delivering "the most sustainable vehicle in the world." However, a Fisker spokesperson writes, "[L]ike other companies in the electric vehicle industry, we have faced various market and macroeconomic headwinds that have impacted our ability to operate efficiently."

Rumors of Fisker's bankruptcy have been circulating since March when the company suspended production of its Ocean for initially six weeks and then indefinitely. A month earlier, the company reported $273 million in 2023 sales but more than $1 billion in debt. Fisker's stock was pulled from the New York Stock Exchange in late March. Amid what many saw as a generalized weakening of EV demand, Fisker was particularly vulnerable.

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Reports: Apple is halting its next high-end Vision in favor of something cheaper

Vision Pro, seen from below, in a display with a bright white light strip overhead.

Enlarge (credit: Samuel Axon)

A report by tech news site The Information suggests that Apple is shifting its augmented reality priorities. The next high-end version of the Vision Pro has purportedly been canceled while work continues on a more affordable version with a reduced feature set.

Citing both an employee in Apple's headset supply chain and one working in headset manufacturing for Apple, the report claims that the cheaper Vision product—perhaps around the $1,600 mark—is due before the end of 2025. Apple had originally intended to present this headset alongside the Vision Pro, similar to the models available in each iPhone release. The more affordable model would likely have fewer cameras, smaller speakers, and weigh less, though Apple has struggled to bring down the cost of the unit's displays.

Apple's efforts in augmented reality are closely watched by other players in the headset space, so even a momentary, situational step back from high-end headsets could have significant repercussions. The Information cites current and former Meta employees in describing how the company had killed plans for its own higher-end headset in January 2023, but it then began work on a new premium model five months after Apple's Vision Pro debut.

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Shadow of the Erdtree has ground me into dust, which is why I recommend it

Image of a fight from Shadow of the Erdtree

Enlarge (credit: Bandai)

Elden Ring was my first leap into FromSoftware titles (and Dark-Souls-like games generally), and I fell in deep. Over more than 200 hours, I ate up the cryptic lore, learned lots of timings, and came to appreciate the feeling of achievement through perseverance.

Months ago, in preparation for Elden Ring's expansion, Shadow of the Erdtree (also on PlayStation and Xbox, arriving June 21), I ditched the save file with which I had beaten the game and started over. I wanted to try out big swords and magic casting. I wanted to try a few new side quests. And I wanted to have a fresh experience with the game before Shadow arrived.

I have had a very fresh experience, in that this DLC has made me feel like I'm still in the first hour of my first game. Reader, this expansion is mopping the floor with me. It looked at my resume, which has "Elden Lord" as its most recent job title, and has tossed it into the slush pile. If you're wondering whether Shadow would, like Elden Ring, provide a different kind of challenge and offer, like the base game, easier paths for Souls newcomers: No, not really. At least not until you're already far along. This DLC is for people who beat Elden Ring, or all but beat it, and want capital-M More.

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Proton is taking its privacy-first apps to a nonprofit foundation model

Swiss flat flying over a landscape of Swiss mountains, with tourists looking on from nearby ledge

Enlarge (credit: Getty Images)

Proton, the secure-minded email and productivity suite, is becoming a nonprofit foundation, but it doesn't want you to think about it in the way you think about other notable privacy and web foundations.

"We believe that if we want to bring about large-scale change, Proton can’t be billionaire-subsidized (like Signal), Google-subsidized (like Mozilla), government-subsidized (like Tor), donation-subsidized (like Wikipedia), or even speculation-subsidized (like the plethora of crypto “foundations”)," Proton CEO Andy Yen wrote in a blog post announcing the transition. "Instead, Proton must have a profitable and healthy business at its core."

The announcement comes exactly 10 years to the day after a crowdfunding campaign saw 10,000 people give more than $500,000 to launch Proton Mail. To make it happen, Yen, along with co-founder Jason Stockman and first employee Dingchao Lu, endowed the Proton Foundation with some of their shares. The Proton Foundation is now the primary shareholder of the business Proton, which Yen states will "make irrevocable our wish that Proton remains in perpetuity an organization that places people ahead of profits." Among other members of the Foundation's board is Sir Tim Berners-Lee, inventor of HTML, HTTP, and almost everything else about the web.

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Give yourself a day to tackle all your recommendation and subscription guilt

Hand made up of thousands of digital cubes, giving a thumbs up

Enlarge (credit: Getty Images)

We're heading into summer, a time when some people get a few half or whole days off from work. These can't all be vacations, and there's only so much shopping, golfing, or streaming one can do. A few of these times off are even unexpected, such that people with kids might even have some rare time to themselves.

I have a suggestion for some part of one of these days: Declare a Tech Guilt Absolution Day. Sit down, gather up the little computer and phone stuff you love that more people should know about, or free things totally worth a few bucks, and blitz through ratings, reviews, and donations.

Note that I am using the term "guilt," not "shame." I do not believe any modern human should feel bad about themselves for all the things they have failed to like, rate, and subscribe to. The modern ecosystems of useful little applications, games, podcasts, YouTube videos, newsletters, and the like demand far more secondary engagement than anyone can manage. Even if you purchase something or subscribe, the creators you appreciate, swimming upstream in the torrential rapids of the attention economy, can always use some attention. So I suggest we triage as best we can.

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The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords

Cities: Skylines 2 shot of a house

Enlarge / Remember, folks inside those polygons: If your housing feels too expensive, spend less money on resource consumption. It's just math. (credit: Paradox Interactive)

City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities.

And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see:

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Roku owners face the grimmest indignity yet: Stuck-on motion smoothing

Couple yelling at each other, as if in a soap opera, on a Roku TV, with a grotesque smoothing effect applied to both people.

Enlarge / Motion smoothing was making images uncanny and weird long before AI got here. (credit: Aurich Lawson | Getty Images | Roku)

Roku TV owners have been introduced to a number of annoyances recently through the software update pipeline. There was an arbitration-demanding terms of service that locked your TV until you agreed (or mailed a letter). There is the upcoming introduction of ads to the home screen. But the latest irritation hits some Roku owners right in the eyes.

Reports on Roku's community forums and on Reddit find owners of TCL HDTVs, on which Roku is a built-in OS, experiencing "motion smoothing" without having turned it on after updating to Roku OS 13. Some people are reporting that their TV never offered "Action Smoothing" before, but it is now displaying the results with no way to turn it off. Neither the TV's general settings, nor the specific settings available while content is playing, offer a way to turn it off, according to some users.

"Action smoothing" is Roku's name for video interpolation, or motion smoothing. The heart of motion smoothing is Motion Estimation Motion Compensation (MEMC). Fast-moving video, such as live sports or intense action scenes, can have a "juddery" feeling when shown on TVs at a lower frame rate. Motion smoothing uses MEMC hardware and algorithms to artificially boost the frame rate of a video signal by creating its best guess of what a frame between two existing frames would look like and then inserting it to boost the frame rate.

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Tenways CGO800S review: More utility than bike, but maybe that’s OK

Slightly angled view of the Tenways CGO300s

Enlarge (credit: Tenways)

I enjoyed riding the Tenways CGO800S far more once I stopped thinking of it as a bike, and more like the e-bike version of a reasonable four-door sedan.

It is a bike, to be sure. It has two wheels, handlebars, pedals, and a drivetrain between feet and rear cog. It's just not the kind of bike I'm used to. There are no gears to shift between, just a belt drive and five power modes. The ride is intentionally "Dutch-style" (from a Dutch company, no less), with a wide saddle and upright posture, and kept fairly smooth by suspension on the front fork. It ships with puncture-proof tires, sensible mud guards, and integrated lights. And its 350 W motor is just enough to make pedaling feel effortless, but you'll never quite feel like you're winning a race.

I also didn't feel like I was conquering the road when I was on the CGO800S so much as borrowing my aunt's car for an errand. The "Sky Blue" color helped cement the image of a modern-day Mercury Sable in my head. It's not meant for no-power riding, and its battery isn't a long-hauler, with a stated 53-mile range. It's comfortable, it's capable, and maybe we've long since reached the stage of the e-bike market where some bikes are just capital-F Fine, instead of them all being quirky experiments.

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One of the major sellers of detailed driver behavioral data is shutting down

Interior of car with different aspects of it highlighted, as if by a camera or AI

Enlarge (credit: Getty Images)

One of the major data brokers engaged in the deeply alienating practice of selling detailed driver behavior data to insurers has shut down that business.

Verisk, which had collected data from cars made by General Motors, Honda, and Hyundai, has stopped receiving that data, according to The Record, a news site run by security firm Recorded Future. According to a statement provided to Privacy4Cars, and reported by The Record, Verisk will no longer provide a "Driving Behavior Data History Report" to insurers.

Skeptics have long assumed that car companies had at least some plan to monetize the rich data regularly sent from cars back to their manufacturers, or telematics. But a concrete example of this was reported by The New York Times' Kashmir Hill, in which drivers of GM vehicles were finding insurance more expensive, or impossible to acquire, because of the kinds of reports sent along the chain from GM to data brokers to insurers. Those who requested their collected data from the brokers found details of every trip they took: times, distances, and every "hard acceleration" or "hard braking event," among other data points.

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iOS 18 adds Apple Intelligence, customizations, and makes Android SMS nicer

Hands manipulating the Conrol Center on an iPhone

Enlarge (credit: Apple)

The biggest feature in iOS 18, the one that affects the most people, was a single item in a comma-stuffed sentence by Apple software boss Craig Federighi: "Support for RCS."

As we noted when Apple announced its support for "RCS Universal Profile," a kind of minimum viable cross-device rich messaging, iPhone users getting RCS means SMS chains with Android users "will be slightly less awful." SMS messages will soon have read receipts, higher-quality media sending, and typing indicators, along with better security. And RCS messages can go over Wi-Fi when you don't have a cellular signal. Apple is certainly downplaying a major cross-platform compatibility upgrade, but it's a notable quality-of-life boost.

  • Prioritized notifications through Apple Intelligence

Apple Intelligence, the new Siri, and the iPhone

iOS 18 is one of the major beneficiaries of Apple's AI rollout, dubbed "Apple Intelligence." Apple Intelligence promises to help iPhone users create and understand language and images, with the proper context from your phone's apps: photos, calendar, email, messages, and more.

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Marvel’s Midnight Suns is free right now, and you should grab it (even on Epic)

Characters in battle, with cards in the forefront, in Midnight Suns

Enlarge / All these goons are targeting Captain America, as shown in icons above their heads. Good. That's just how he likes it. (No, really, he's a tank, that's his thing.) (credit: 2K/Firaxis)

I fully understand why people don't want multiple game launchers on their PC. Steam is the default and good enough for (seemingly) most people. It's not your job to compel competition in the market. You want to launch and play games you enjoy, as do most of us.

So when I tell you that Marvel's Midnight Suns is a game worth the hassle of registering, installing, and using the Epic Games Launcher, I am carefully picking my shot. For the price of giving Epic your email (or a proxy/relay version, like Duck), or just logging in again, you can play a fun, novel, engaging turn-based strategy game, with deckbuilding and positioning tactics, for zero dollars. Even if you feel entirely sapped by Marvel at this point, like most of us, I assure you that this slice of Marvel feels more like the comic books and less like the overexposed current films. Just ask the guy who made it.

Tactical deckbuilding is fun

The game was very well-regarded by most critics but was not a financial success upon release in December 2022, or was at least "underwhelming." Why any game hits or doesn't is a combination of many factors, but one of them was likely that the game was trying something new. It wasn't just X-COM with Doctor Strange. It had some Fire Emblem relationship-building and base exploration, but it also had cards. The cards blend into the turn-based, positional, chain-building strategy, but some people apparently saw cards and turned away.

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Brompton C Line Electric review: Fun and foldable, fits better than you’d think

What can I say? It was tough putting the Brompton C Line Electric through its paces. Finding just the right context for it. Grueling work.

Enlarge / What can I say? It was tough putting the Brompton C Line Electric through its paces. Finding just the right context for it. Grueling work. (credit: Kevin Purdy)

There’s never been a better time to ride a weird bike.

That's especially true if you live in a city where you can regularly see kids being dropped off at schools from cargo bikes with buckets, child seats, and full rain covers. Further out from the urban core, fat-tire e-bikes share space on trails with three-wheelers, retro-style cruisers, and slick roadies. And folding bikes, once an obscurity, are showing up in more places, especially as they’ve gone electric.

So when I got to try out the Brompton Electric C Line (in a six-speed model), I felt far less intimidated riding, folding, and stashing the little guy wherever I went than I might have been a few years back. A few folks recognized the distinctively small and British bike and offered a thumbs-up or light curiosity. If anyone was concerned about the oddity of this quirky ride, it was me, mostly because I obsessed over whether I could and should lock it up outside or not.

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Watch a 6-axis motor solve a Rubik’s Cube in less than a third of a second

A mulit-armed servo robot, with a cube puzzle like a Rubik's Cube at its center.

Enlarge / So much depends upon a red puzzle cube, pinned by servo motors, inside Mitsubishi. (credit: Mitsubishi)

The last time a human set the world record for solving a Rubik's Cube, it was Max Park, at 3.13 seconds for a standard 3×3×3 cube, set in June 2023. It is going to be very difficult for any human to pull off a John Henry-like usurping of the new machine record, which is more than 10 times faster, at 0.305 seconds. That's within the accepted time frame for human eye blinking, which averages out to one-third of a second.

TOKUFASTbot, built by Mitsubishi Electric, can actually pull off a solve in as little as 0.204 seconds on video, but not when Guinness World Records judges were measuring. The previous mechanical record was 0.38 seconds.

Mitsubishi Electric's TOKUFASTbot, solving a Rubik's-like puzzle on May 7, two weeks before judges showed up to verify its world-record speed.

There are a few footnotes and caveats to what would otherwise be an incremental gain and nifty slow-motion video. The first thing is that the world record reported is for "fastest robot to solve a rotating puzzle cube." That intriguingly sidesteps the much better-known "Rubik's Cube" identifier. Rubik's notably lost its trademark on any rotating 3×3×3 cube puzzle game in Europe. Perhaps Mitsubishi and Guinness simply wished to avoid touching a trademark registered to a company with a known litigation history.

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