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Yesterday — 25 June 2024Technology

The math on unplayed Steam “shame” is way off—and no cause for guilt

25 June 2024 at 14:06
Person holding a Steam Deck and playing PowerWash Simulator

Enlarge / Blast away all the guilt you want in PowerWash Simulator, but there's no need to feel dirty in the real world about your backlog. (credit: Getty Images)

Gaming news site PCGamesN has a web tool, SteamIDFinder, that can do a neat trick. If you buy PC games on Steam and have your user profile set to make your gaming details public, you can enter your numeric user ID into it and see a bunch of stats. One set of stats is dedicated to the total value of the games listed as unplayed; you can share this page as an image linking to your "Pile of Shame," which includes the total "Value" of your Steam collection and unplayed games.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library.

Example findings from SteamIDFinder, from someone who likely has hundreds of games from Humble Bundles and other deals in their library. (credit: SteamIDFinder)

Using data from what it claims are the roughly 10 percent of 73 million Steam accounts in its database set to Public, PCGamesN extrapolates $1.9 billion in unplayed games, multiplies it by 10, and casually suggests that there are $19 billion in unplayed games hanging around. That is "more than the gross national product of Nicaragua, Niger, Chad, or Mauritius," the site notes.

That is a very loose “$19 billion”

"Multiply by 10" is already a pretty soft science, but the numbers are worth digging into further. For starters, SteamIDFinder is using the current sale price of every game in your unplayed library, as confirmed by looking at a half-dozen "Pile of Shame" profiles. An informal poll of Ars Technica co-workers and friends with notable Steam libraries suggests that games purchased at full price make up a tiny fraction of the games in our backlogs. Games acquired through package deals, like the Humble Bundle, or during one of Steam's annual or one-time sales, are a big part of most people's Steam catalogs, I'd reckon.

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Before yesterdayTechnology

From Infocom to 80 Days: An oral history of text games and interactive fiction

20 June 2024 at 07:00
Zork running on an Amiga at the Computerspielemuseum in Berlin, Germany.

Enlarge / Zork running on an Amiga at the Computerspielemuseum in Berlin, Germany. (credit: Marcin Wichary (CC by 2.0 Deed))

You are standing at the end of a road before a small brick building.

That simple sentence first appeared on a PDP-10 mainframe in the 1970s, and the words marked the beginning of what we now know as interactive fiction.

From the bare-bones text adventures of the 1980s to the heartfelt hypertext works of Twine creators, interactive fiction is an art form that continues to inspire a loyal audience. The community for interactive fiction, or IF, attracts readers and players alongside developers and creators. It champions an open source ethos and a punk-like individuality.

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Doom for SNES full source code released by former Sculptured Software employees

16 June 2024 at 10:05

The complete source code for the Super Nintendo Entertainment System (SNES) version of Doom has been released on archive.org. Although some of the code was partially released a few years ago, this is the first time the full source code has been made publicly available.

↫ Shaun James at GBAtemp

The code was very close to being lost forever, down to a corrupted disk that had to be fixed. It’s crazy how much valuable, historically relevant code we’re just letting rot away for no reason.

Civilization-like Ara blurs lines between hot-seat and play-by-mail multiplayer

13 June 2024 at 17:18
  • Much of the time, the game looks a lot like Civilization, like in this city view. [credit: Microsoft ]

We haven't written much about Ara: History Untold, a new historical turn-based strategy PC game that's been in the works for a few years now. Part of that's because its publisher, Xbox Game Studios, hasn't put much fanfare behind it; it wasn't even mentioned in Microsoft's not-E3 extravaganza last week.

But perhaps both we and Microsoft should be putting more of a spotlight on it, given that it now has a release date: September 24, 2024. The game will be released on Steam and Xbox Game Pass for PC simultaneously.

The date was announced during an Official Xbox Podcast interview (and accompanying blog post) with Marc Meyer, president of Oxide Games, the studio developing Ara. The podcast covered more than just the release date, though, with Meyer offering up some new gameplay details—particularly about how multiplayer will work.

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The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords

13 June 2024 at 16:13
Cities: Skylines 2 shot of a house

Enlarge / Remember, folks inside those polygons: If your housing feels too expensive, spend less money on resource consumption. It's just math. (credit: Paradox Interactive)

City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities.

And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see:

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Marvel’s Midnight Suns is free right now, and you should grab it (even on Epic)

7 June 2024 at 15:32
Characters in battle, with cards in the forefront, in Midnight Suns

Enlarge / All these goons are targeting Captain America, as shown in icons above their heads. Good. That's just how he likes it. (No, really, he's a tank, that's his thing.) (credit: 2K/Firaxis)

I fully understand why people don't want multiple game launchers on their PC. Steam is the default and good enough for (seemingly) most people. It's not your job to compel competition in the market. You want to launch and play games you enjoy, as do most of us.

So when I tell you that Marvel's Midnight Suns is a game worth the hassle of registering, installing, and using the Epic Games Launcher, I am carefully picking my shot. For the price of giving Epic your email (or a proxy/relay version, like Duck), or just logging in again, you can play a fun, novel, engaging turn-based strategy game, with deckbuilding and positioning tactics, for zero dollars. Even if you feel entirely sapped by Marvel at this point, like most of us, I assure you that this slice of Marvel feels more like the comic books and less like the overexposed current films. Just ask the guy who made it.

Tactical deckbuilding is fun

The game was very well-regarded by most critics but was not a financial success upon release in December 2022, or was at least "underwhelming." Why any game hits or doesn't is a combination of many factors, but one of them was likely that the game was trying something new. It wasn't just X-COM with Doctor Strange. It had some Fire Emblem relationship-building and base exploration, but it also had cards. The cards blend into the turn-based, positional, chain-building strategy, but some people apparently saw cards and turned away.

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A brief look at the 3DS cartridge protocol

4 June 2024 at 09:50

About a week ago, there has been a little addition to the 3dbrew wiki page about 3DS cartridges (carts) that outlines the technical details of how the 3DS cartridge controller and a 3DS cartridge talk to each other. I would like to take this opportunity to also include the 3DS itself in the conversation to illuminate which part of which device performs which step. I will then proceed to outline where I think the corresponding design decisions originate. Finally, I will conclude with some concrete ideas for improvement.

↫ Forbidden Tempura

Everything you ever wanted to know about 3DS cartridges and how they interact with the 3DS.

After you die, your Steam games will be stuck in legal limbo

25 May 2024 at 15:46

It turns out that digital rights management and its consequences extend even beyond your passing when it comes to Steam. Valve has made it clear that no, you cannot will your Steam account or games to someone else when you die.

The issue of digital game inheritability gained renewed attention this week as a ResetEra poster quoted a Steam support response asking about transferring Steam account ownership via a last will and testament. “Unfortunately, Steam accounts and games are non-transferable” the response reads. “Steam Support can’t provide someone else with access to the account or merge its contents with another account. I regret to inform you that your Steam account cannot be transferred via a will.”

↫ Kyle Orland at Ars Technica

My wife and I make sure we know each other’s passwords and login credentials to the most important accounts and services in our lives, since an accident can happen at any time, and we’d like to be somewhat prepared – as much as you can be, under the circumstances – for if something happens. I never even considered merging Steam accounts, but at least granting access to the person named in your will or your legal heir seems like something a service like Steam should be legally obliged to do.

I don’t think Steam’s position here – which is probably par for the course – is tenable in the long-term. Over the coming years and decades, we’re going to see more and more people who grew up almost entirely online pass away, leaving behind various accounts, digital purchases, and related matters, and loved ones and heirs will want access to those. At some point over the coming decades, there’s going to be a few high-profile cases in the media about something like this, and it’s going to spur lawmakers into drafting up legislation to make account and digital goods transfers to heirs and loved ones not a courtesy, but a requirement.

In the meantime, if you have a designated heir, like your children, a spouse, or whatever, make sure they can somehow gain access to your accounts and digital goods, by writing stuff down on paper and putting it somewhere safe or something similar. Again – you never know when you might… Expire.

Nvidia, Powered by A.I. Boom, Reports Soaring Revenue and Profits

By: Don Clark
22 May 2024 at 18:14
The Silicon Valley company was again lifted by sales of its artificial intelligence chips, but it faces growing competition and heightened expectations.

© Jim Wilson/The New York Times

Jensen Huang, Nvidia’s chief executive, in March. The company reported revenue of $26 billion in its latest quarter, tripling its sales from a year earlier.

Virtual Boy: the bizarre rise and quick fall of Nintendo’s enigmatic red console

16 May 2024 at 18:56

Nearly 30 years after the launch of the Virtual Boy, not much is publicly known about how, exactly, Nintendo came to be interested in developing what would ultimately become its ill-fated console. Was Nintendo committed to VR as a future for video games and looking for technological solutions that made business sense? Or was the Virtual Boy primarily the result of Nintendo going “off script” and seizing a unique, and possibly risky, opportunity that presented itself? The answer is probably a little bit of both.

As it turns out, the Virtual Boy was not an anomaly in Nintendo’s history with video game platforms. Rather, it was the result of a deliberate strategy that was consistent with Nintendo’s way of doing things and informed by its lead creator Gunpei Yokoi’s design philosophy.

↫ Benj Edwards and Jose Zagal at Ars Technica

I’ve never used a Virtual Boy, and in fact, I’ve never even seen one in real life. It was mythical object when I was not even a teenager yet, something we read about in gaming magazines in The Netherlands. We didn’t really know what it was or how it worked, and it wasn’t until much later, in the early YouTube age, that I got to see what using one was actually like in the countless YouTube videos made about the device.

It seems it caused quite a few headaches, was cumbersome to use, had very few games, and those that were sold ended up collecting dust pretty quickly. In that sense, it seems not a lot has changed over the past thirty years.

EA is prototyping in-game ads even as we speak

14 May 2024 at 06:16

Electronic Arts has a long, storied history of trying to wring more money out of gamers after they’ve purchased a game — now, it appears, the company’s hard at work on its next generation of in-game ads.

EA CEO Andrew Wilson admitted as much on the company’s Q4 earnings call: when an analyst asked about “the market opportunity for more dynamic ad insertion across more traditional AAA games,” he said the company’s already working on it.

“We have teams internally in the company right now looking at how do we do very thoughtful implementations inside of our game experiences,” said Wilson.

↫ Sean Hollister at The Verge

Ads in games are definitely not new – we’ve seen countless games built entirely around brands, like Tapper for Budweiser, Pepsiman, or Cool Spot for 7-Up – and banner ads and product placement in various games has been a thing for decades, too. It seems like EA wants to take this several steps further and use things like dynamic ad insertion in games, so that when you’re playing some racing game, you’ll get an ad for your local Hyundai dealer, or an ad for a gun store when you’re playing GTA in the US.

Either way, it’s going to make games worse, which is perfectly in line with EA’s mission.

Chinese Tencent-owned Riot Games installs rootkit on every League of Legends players’ computer

1 May 2024 at 09:05

With 14.9, Vanguard, Riot’s proprietary Anti-Cheat system will be deployed and active in League of Legends. This means that active enforcement of Vanguard will be in effect and working hard to make sure your queues are free from scripters, botters, and cheaters! We recently released a blog detailing the “why” behind bringing Vanguard to League that you can check out here. It’s a bit of a long read, but it does have some pictures.

↫ Lilu Cabreros in the League of Legends patch notes

The basic gist is that Vanguard is a closed-source, kernel-level rootkit for Windows that runs at all times, with the supposed goal of detecting and banning cheaters from playing League of Legends. This being a rootkit designed specifically to inject itself into the Windows kernel, it won’t work on Linux, and as such, the entire League on Linux community, which has been playing League for years now and even at times communicated with Riot employees to keep the game running, is now gone.

Interestingly enough, Riot is not implementing Vanguard on macOS, which League of Legends also supports – because Apple simply doesn’t allow it.

This is probably the most invasive, disturbing form of anticheat we’ve seen so far, especially since it involves such a hugely popular game. It’s doubly spicy because Riot Games is owned by Tencent, a Chinese company, which means a company owned and controlled by the Chinese government now has rootkits installed on the roughly 150 million players’ computers all over the world. While we’re all (rightly, in my opinion) worried about TikTok, China just slipped 150 million rootkits onto computers all over the world.

One really has to wonder where these increasingly invasive, anti-privacy and anti-user anticheat measures are going from here. Now that this rootkit can keep tabs on literally every single thing you do on your Windows computer, what’s going to be the next step? Anticheat might have to move towards using webcams to watch you play to prevent you from cheating, because guess what? The next level of cheating is already here, and it doesn’t even involve your computer.

Earlier this year, hardware maker MSI showed off a gaming monitor that uses “AI” to see what’s going on on your monitor, and then injects overlays onto your monitor to help you cheat. MSI showed off how the monitor will use the League of Legends minimap to follow enemy champions and other relevant content, and then show warnings on your screen when enemies approach from off-screen. All of this happens entirely on the monitor’s hardware, and never sends any data whatsoever to the computer it’s attached to. It’s cheating that literally cannot be detected by anything running on your computer, rootkit or not.

So, the only logical next step as such forms of cheating become more advanced and widespread is to force users to turn on their webcams, and point them at their displays.

I fired up League of Legends today on my gaming computer – which runs Linux, of course – and after the League client “installed” the rootkit, it just got stuck in an endless loop of asking me to restart the client. I’ve been playing League of Legends for close to 14 years, and while I know the game – and especially its community – has a deservedly so bad reputation, I’ve always enjoyed the game with friends, and especially with my wife, who’s been playing for years and years as well.

Speaking of my wife – even though she runs Windows and could easily install the rootkit if she wanted to, she has some serious doubts about this. When I explained what the Vanguard rootkit can do, her mouse pointer slowly moved away from the “Update” button, saying, “I’m not so sure about this…”

The first video game, Spacewar!, on the DEC PDP-1 in your browser

29 April 2024 at 03:53

This is a virtual DEC PDP-1 (emulated in HTML5/JavaScript) running the original code of “Spacewar!”, the earliest known digital video game. If available, use gamepads or joysticks for authentic gameplay — the game was originally played using custom “control boxes”.

Spacewar! was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A Saunders.

↫ Norbert Landsteiner

It’s wild to me that even for the very first video game, they already made what are effectively controllers anyone today could pick up and use. Note that this emulator can run more than just Spacewar!.

Inside the Super Nintendo cartridges

22 April 2024 at 07:20

One of the remarkable characteristics of the Super Nintendo was the ability for game cartridges (cart) to pack more than instructions and assets into ROM chips. If we open and look at the PCBs, we can find inside things like the CIC copy protection chip, SRAM, and even “enhancement processors”.

↫ Fabien Sanglard

When I was a child and teenager in the ’90s, the capabilities of the SNES cartridge were a bit of a legend. We’d talk about what certain games would use which additional processors and chips in the cartridge, right or wrong, often boasting about the games we owned, and talking down the games we didn’t. Much of it was probably nonsense, but there’s some good memories there.

We’re decades deep into the internet age now, and all the mysteries of the SNES cartridge can just be looked up on Wikipedia and endless numbers of other websites. The mystery’s all gone, but at least now we can accurately marvel at just how versatile the SNES really was.

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