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Today β€” 26 June 2024Main stream

β€˜It’s impossible to play for more than 30 minutes without feeling I’m about to die’: lawn-mowing games uncut

26 June 2024 at 05:00

Lawn Mowing Simulator joins a long line of popular simulation games of real-life activities. But why trim fake grass? We ask some cutting-edge experts

There’s a school of thought that insists video games are purely about escapism. Where else can you pretend you’re a US Marine Force Recon (Call of Duty), a heroic eco warrior preventing a dodgy company from draining a planet’s spiritual energy (Final Fantasy), or a football manager (Football Manager) – all from the comfort of your sofa?

But the antithesis of these thrills-and-spills experiences are the so-called anti-escapist games. Farming Simulator, PowerWash Simulator, Euro Truck Simulator – these hugely successful titles challenge the whole concept of interactive entertainment as something, well, exciting. Now we have what at first glance appears the most boring of all, Lawn Mowing Simulator.

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Β© Photograph: Skyhook Games

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Β© Photograph: Skyhook Games

Before yesterdayMain stream

The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords

13 June 2024 at 16:13
Cities: Skylines 2 shot of a house

Enlarge / Remember, folks inside those polygons: If your housing feels too expensive, spend less money on resource consumption. It's just math. (credit: Paradox Interactive)

City building simulations are not real life. They can be helpful teaching tools, but they abstract away many of the real issues in changing communities.

And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just too timely and relevant to ignore. Such is the case with "Economy 2.0," a big update to the beleaguered yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human living in the United States and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see:

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