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CYOA Design, Choices, Patterns and Bottlenecks

23 June 2024 at 08:17
Choice inflection points in gamebooks/interactive fiction/CYOA come in many varieties. There a few standard storyline options in "finite-state" interactive fiction, where you don't keep track of changing statistics, or otherwise do anything other than make choices. Branches and bottlenecks are fundamental to choice paths in these things. Note that spin-off interactive fictions are sometimes belabored with extraneous factors that influence the work's structure. Aspects of making interactive fiction have appeared on the site before (green, greener; blue; bluer).

You are standing at the end of a road before a small brick building.

20 June 2024 at 07:35
From Infocom to 80 Days: An oral history of text games and interactive fiction MUDs, Usenet, and open source all play a part in 50 years of IF history.

Just a little something for the nostalgic among us, as well as an invitation to explore all the amazing stuff available in interactive fiction today from Interactive Fiction Technology Foundation, Inkle Studios, and Twine. Cool recent Previously

Moondrop Isle

By: Wolfdog
12 June 2024 at 11:36
Moondrop Isle โ€“ a big text adventure you can play in your browse, written by a crew of nine authors. Features: Urban exploration! - Environmental storytelling! - Puzzles! - Secrets! - Feral guinea pigs!

Click on the dock by the shore to start. It's pretty new so you will find some some unpolished or even buggy things if you spend much time with it, but it's fun to explore. Your progress in the game will be saved in your browser but you can also type
>save
to download an interesting form of save file. If you've never played this type of game before, A Beginner's Guide to Interactive Fiction has some tips for you.
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