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Civilization-like Ara blurs lines between hot-seat and play-by-mail multiplayer

13 June 2024 at 17:18
  • Much of the time, the game looks a lot like Civilization, like in this city view. [credit: Microsoft ]

We haven't written much about Ara: History Untold, a new historical turn-based strategy PC game that's been in the works for a few years now. Part of that's because its publisher, Xbox Game Studios, hasn't put much fanfare behind it; it wasn't even mentioned in Microsoft's not-E3 extravaganza last week.

But perhaps both we and Microsoft should be putting more of a spotlight on it, given that it now has a release date: September 24, 2024. The game will be released on Steam and Xbox Game Pass for PC simultaneously.

The date was announced during an Official Xbox Podcast interview (and accompanying blog post) with Marc Meyer, president of Oxide Games, the studio developing Ara. The podcast covered more than just the release date, though, with Meyer offering up some new gameplay detailsβ€”particularly about how multiplayer will work.

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Modder Discovered Kernel-Level Exploit in Xbox One Consoles

By: Alan J
10 June 2024 at 19:18

Xbox one hack exploit

While the new-generation Xbox One consoles have been out for a while, until recently there weren't any softmods (software modifications to make a system behave differently) for users. That has seemingly changed, as an individual has revealed the existence of a Kernel-level exploit along with a limited proof of concept. The method uses an easily-available app called 'Game Script' present on the Microsoft store.

'Game Script' Xbox Console Kernel-Level Exploit

carrot_c4k3, the individual behind the discovery, disclosed on X that the exploit, which is not a jailbreak, works against the System OS software that exists on newer Xbox consoles such as the Xbox One. System OS exists to enable developers to run a wide variety of applications on these consoles through the use of virtualization technology. Applications downloaded from the Microsoft Store run on this layer. Xbox users can typically gain access to this environment by enabling developer mode on their consoles. However, carrot_c4k3 stated that while the exploit allows full control over vm homebrews on retail Xbox, it did not enable the use of pirated software upon usage. The method currently relies on the Game Script UWA application available on the Microsoft Store, which allows users to run and execute custom languages on the devices. The exploit consists of two components:
  1. User mode: Initial steps where the user gains native code execution in the context of UWP (Microsoft Store) applications.
  2. Kernel exploit: In this step the user exploits a Kernel vulnerability on these devices to gain full read/write permissions, which would then enable them to elevate the privileges of a particular running process.
The proof of concept exploit shared on Github is currently limited within the context of UWP apps, which are more 'locked down.' However, carrot_c4k3 shared their intent to release another exploit for Xbox one/X series consoles by next month that would allow for full Kernel-level access over read/write permissions within the System OS environment. The full exploit is stated to rely on leaks within the 'NtQuerySystemInformation' component, which are not available on UWP apps. Hence, the user is developing an alternative exploit that does not rely on UWP apps. The exploit allows users to bypass the fees required to enable the developer mode on Xbox consoles, as well as grant them the ability to modify game save data on the devices, but does not allow for the modding of the actual games themselves. The modder also discussed the possibility of using the exploit to allow the usage of 'simple emulators' meant to emulate games intended for older devices. carrot_c4k3 admitted that the exploit could potentially be detected by Microsoft, recommending to perform it on a dedicated offline console instead.

Exploit Might Have Been Patched In Newer Xbox Firmware Versions

A set of steps to be performed for the hack was shared on the Xbox One Research Github page:
  • Ensure your Xbox Live account Login-Type is configured as β€œNo barriers” aka. auto-login with no password prompt
  • Set your console as β€œHome Console” for this account
  • Download the App Game Script
  • Start the app (to ensure license is downloaded/cached)
  • Take your console offline! To make extra sure it cannot reach the internet, set a manual primary DNS address of 127.0.0.1
  • Get a device/microcontroller that can simulate a Keyboard (rubber ducky or similar) - otherwise you have to type a lot manually :D
The page states that the exploit is "likely to be patched soon (in next System Update)." A thread on GBAtemp.net, a forum for discussing various video game platforms, stated that the latest firmware update for the Xbox One console has reportedly already patched the exploit, making the firmware 10.0.25398.4478 the last exploitable version. While the full consequences of this exploit and the one that will be shared are unknown, it highlights the interest that console players have in bypassing manufacturer-intended device limits. Media Disclaimer: This report is based on internal and external research obtained through various means. The information provided is for reference purposes only, and users bear full responsibility for their reliance on it. The Cyber Express assumes no liability for the accuracy or consequences of using this information.

Microsoft Gaming CEO: β€œI think we should have a handheld, too”

10 June 2024 at 12:13
The "Xbox Series V" was a social media hoax, but the idea of a portable Xbox seems to still have legs inside Microsoft.

Enlarge / The "Xbox Series V" was a social media hoax, but the idea of a portable Xbox seems to still have legs inside Microsoft. (credit: Reddit)

The extremely long-standing rumors regarding Microsoft making a portable game console got a strong shot in the arm over the weekend from none other than Microsoft Gaming CEO Phil Spencer. Speaking on stage as part of an IGN Live interview, Spencer said directly that "I think we should have a handheld, too."

The comment stops just short of an official announcement that Microsoft is actively working on portable gaming hardware for the first time. But if anyone is in a position to make an "I think we should..." into an operational reality, it's Spencer.

"The future for us in hardware is pretty awesome," Spencer continued during the IGN presentation. "And the work that the team is doing around different form factors, different ways to play, I'm incredibly excited about it."

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Microsoft reveals first disc-less Xbox Series X

10 June 2024 at 10:06
Looking more like a refrigerator than ever before.

Enlarge / Looking more like a refrigerator than ever before. (credit: Microsoft)

A new version of Microsoft's top-end Xbox Series X will launch without a disc drive for the first time this holiday season.

The new "Digital Edition" console optionβ€”which sports 1TB of storage and an Xbox Series S-like "Robot White" color schemeβ€”will be available "in select markets" for an estimated retail price of $449 (or 500 euros). That price is just $50 less than the MSRP for the current, disc-drive-equipped Xbox Series X, which is currently on sale for $449 from the Microsoft Store.

Word of Microsoft's plans for a disc-drive-free Xbox Series X first leaked last September as part of the Federal Trade Commission's case against the Microsoft/Activision merger. But the new disc-free Series X bears little resemblance to the cylindrical "Brooklin" refresh shown in those leaked promo materials, which also touted redesigned internals and improved power usage. Microsoft Gaming CEO Phil Spencer said at the time that "so much has changed" from the "old emails and documents" in those leaks.

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